| |
| 
|
ALLEYNE, DAVID |
✖ M03A32-411 ✖ Blue Team ✖ alleyne.david@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Chicago, Illinois, USA, Earth. Human. ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Genius intelligence. Expert knowledge of many different subjects. Proficient ability with technology and engineering, extensive medical knowledge. Several forms of martial arts and combat styles. Strategist with acquired small unit and well as military strategical knowledge. Knows about a dozen languages.
✖ BACKGROUND: Born a mutant, he had the ability to absorb the knowledge and skills of those around him. He had initial ambitions to attend university until he was ambushed by an anti-mutant hate group and transferred to Xavier’s Institute for Higher Learning, where he trained with the X-Men. After his DNA was magically altered, erasing his genetic mutation and ability, he remained with the remaining mutants - fighting for the survival of the species. He joined the mutant separatists on Utopia, a largely self-governed island, leading the youth division. Later he left, disagreeing with the direction of the leadership and the organization having been brought to an end.
✖ CHARACTER ASSESSMENT: Naturally intuitive and perceptive, he works best in a team. The full extent of his knowledge and capability with acquired skills is largely untested. Remains calm and judicious, even in dire situations. Has expressed somewhat anti-establishment sentiments in the past, but is more cautious than not. Keeps hidden more than he reveals.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
HARLEY, JADE |
✖ M03A32-593 ✖ BLUE TEAM ✖ harley.jade@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth - Mostly human, part omnipotent dog creature ✖ DIET: Omnivorous ✖ NOTABLE SKILL SETS: Excellent marksman, good with gadgetry, in-depth knowledge of chemistry and physics
✖ BACKGROUND: After the death of her adopted grandfather (slash ectobiological father) at a young age, Jade was mostly raised by her eons-old omniscient pet dog on an empty island out somewhere out in the Pacific. At the age of thirteen, she and her internet friends began playing a game that ended their world. After wrecking a different session of the same game in another universe and (mostly) befriending its players, they rebooted their own game session in hopes of more favorable odds. Jade has spent the past two years traveling to this new session.
✖ CHARACTER ASSESSMENT: Personable and intelligent, Jade is interested in doing what she can to actively save her world. She is devoted to her friends and very much regards them as family. She typically retains an easy-going and friendly exterior, striving to maintain warmth without insincerity and honesty without abrasiveness. Her hobbies include guns, gardening, and general gadgetry.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
YIN |
✖ M03A32-122 ✖ BLUE TEAM ✖ yin@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth, Human (Doll) ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Use of an entity known as a "specter" for remote observation via channeling through water. Exceptional hearing and memory. Sensitive to others' feelings. A pianist.
✖ BACKGROUND: Initially grew up as a blind girl named Kirsi in Finland. Following the death of her parents and the arrival of the Gates, Kirsi eventually changed into the Doll codenamed as Yin. She served as the sole Doll of a four-man team for an organization known as the Syndicate. Currently designated as a liability by her former employers, and after the deaths of two of her teammates, Yin is living on the run with the other survivor. Her specter is also in the process of changing.
✖ CHARACTER ASSESSMENT: Quiet and expressionless, Yin fits the description of "doll-like" perfectly in appearance. Her social skills are poor at best, but she's accustomed to taking orders. There is little that is likely to bother her. Her surveillance specter remains incredibly useful with a wide range and being usable virtually anywhere with water. However, without water and her specter, she is still blind. Despite her difficulty understanding her own emotions, she's rather good at knowing what others are feeling.
✖ ( VIEW FULL PROFILE ) |
| |
|
|  | ARAN, SAMUS | ✖ M03A32-886 ✖ GREEN TEAM ✖ aran.samus@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth Colony K-2L, Augmented Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Both military combat training, along with personal training in hand-to-hand and firearms skill. Above human strength, speed, and flexibility due to biological augmentation. Skilled with bio-mechanically integrated powered armor. Extremely through in mission completion. Able to survive in harsh environments.
✖ BACKGROUND: No living family after her birth parents were killed in a Space Pirate attack on her home colony. While born human, was augmented with the DNA of alien adopted parents to survive on their planet. Later was augmented with the DNA of two additional alien species- one intentional, the other unintentional. Former military, but left to pursue independent career as a bounty hunter. Tasked with missions frequently considered suicidal and impossible. Exterminated two missions and has already destroyed several space stations and planets, including that of her adoptive alien parents.
✖ CHARACTER ASSESSMENT: Displays extreme determination for personal objectives. Otherwise aloof and calm despite substantial personal tragedies. Emotionally closed off and reluctant to pursue personal connections. Rebellious and anti-authority tendencies may result in future conflicts.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
NARUKAMI, YU |
✖ M03A32-123 ✖ BLUE TEAM ✖ narukami.yu@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth, Human ✖ DIET: Omnivorous ✖ NOTABLE SKILL SET/S: Above-average physical fitness, decent skill with a katana, intuitive ability to manage/handle the flow of combat, and the ability of the "wild card," one who can wield multiple Personas
✖ BACKGROUND: Yu Narukami is a mostly unremarkable human male of 17 years of age. Grew up in a slightly unstable household because his parents would move every few years for their work, causing Yu to change schools a few times during his childhood. One such change led Yu to move to the town of Inaba, Japan, where he fell into remarkable events: a series of bizarre, supernatural serial murders which he'd come to play a key role in solving. This role involved the awakening of his potential as the "wild card" and allowed him to wield Personas, manifestations of the self that are capable of incredible magical powers. During his stay in Inaba, Yu lived with his uncle and young cousin, Nanako. He'd come to regard the two as close family, and saw Nanako as his little sister. Just prior to Yu's recruitment, Nanako was killed as the result of unfortunate circumstances.
✖ CHARACTER ASSESSMENT: Mature, calm, level-headed, dependable, and honest, Yu is a truly good person who frequently goes out of his way to help other people simply because he can. He does this for no personal gain; he simply sees a situation in which he can help, and helps, with no fanfare. Could be described as somewhat noble in spirit. Almost preternaturally gifted at everything he tries. He has a somewhat bizarre, very deadpan sense of humor that doesn't seem very funny to anyone but him. A natural leader, he has a gift for remaining calm in battle and has an intuitive sense for how best to achieve victory. He is difficult to upset or disturb, though at the time of his recruitment seems weighed down by grief, which is making his behavior somewhat more erratic than usual.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
SUNSTRIDER, KAEL'THAS |
✖ M03A32-240 ✖ BLUE TEAM ✖ sunstrider.kael'thas@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Quel'thalas, Azeroth | Blood Elf ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Talented mage, particularly in the fields of abjuration and enchantment. Adept tactician and commander; highly resourceful. Knowledgeable in diplomacy and negotiations.
✖ BACKGROUND: Prince and Leader of the Sin'dorei (formerly the Quel'dorei); assumed regency following the death of his father to undead Scourge. Following the invasion of Silvermoon, Kael'thas rallied what remained of his people and renamed them the Sin'dorei (Blood Elves) in the name of their fallen brothers and sisters. After failed negotiations with the humans of the Alliance, Kael'thas entered into an allegiance with the outcasted Naga, and a half-demon to ensure the Sin'dorei's survival. Prior to recruitment, Kael'thas traveled to another dimension, Outland, in search of vengeance against the Scourge and a permanent cure to the magical addiction suffered by his people.
✖ CHARACTER ASSESSMENT: Extremely intelligent, motivated, and cunning, Kael'thas will stop at nothing to achieve vengeance for the Sin'dorei. No stranger to hardships and difficulties, he knows that sacrifices must be made for the betterment of the whole. As royalty, Kale'thas can sometimes come across as cold and inscrutable, but is fairly approachable, particularly when it comes to the field of magic. Like all Sin'dorei, Kael suffers from an addiction to magic, a byproduct of the destruction of the Sunwell ( a fountain of magical power that infused Quel'thalas), and requires regular doses of magic.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
Sullivan, Sieglinde |
✖ M03A32-505 ✖ WHITE | BLUE TEAM ✖ sullivan.sieglinde@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth (1889 A.D.), Human ✖ DIET: Omnivorous ✖ NOTABLE SKILL SET/S: Advanced knowledge of chemistry, biology, and botany, specializing in the creation and application of medical treatments and poisonous gases. "Genius" level natural intelligence that lends itself to exceedingly quick acquisition of new knowledge.
✖ BACKGROUND: Born from the union of two German scientists working on a chemical warfare project, the recruit showed amazing intellectual promise from a young age, and was inducted by her mother and government in to the Green Witch Education Project, allowing her to grow up crippled in a hidden, constructed village with the belief that she was the lord, last of a line of witches duty bound to create "miasma" for the werewolves guarding them. All of this was done in order to create a child that would be desperately motivated and without moral qualms to succeed where her parents had failed. When outsiders manage to enter the village her worldview is shattered by the revelation that everything she knew was a lie, and she finally was able to reach the "outside world" before being recruited.
✖ CHARACTER ASSESSMENT: Though the recruit is young for her species, she is accustomed to assuming responsibility and duty, as well as acting as a leader. However, she retains childish traits that show themselves more often in the company of other younger specimens, and is under-socialized as well, leading to a blunt, often awkward way of interaction that is rife with miscommunication. She is caring and capable in the medical field, and has experience tending wounds both physical and psychological. She is highly intelligent and equally curious. Though she is unused to handling extreme violence and depravity, she has a high mental resilience as long as she has adequate support. The recruit is physically a liability, having no combat experience and crippled by foot binding.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
BRAIRTONGUE, CYRUS |
✖ M03A32-468 ✖ RED TEAM ✖ brairtongue.cyrus@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Terranthea | Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Highly skilled at spellcasting in the heat of combat, particularly at casting illusions and enchantments. Adaptable and intelligent, able to change tactics during high stress situations. Trained thief and spy with years of experience.
✖ BACKGROUND: Born into a poor family, he was forced to prove his worth in order to study magic. After a plague had killed his family, he fled the mage colleges to escape the corrupt human cities. He then spent his life working as a mage for hire, often taking work as a high end thief or spy. Eventually he took it upon himself to end the corruption of human politics and joined a revolutionary group, feeling that if he ever wanted to see change in the world he would have to do it himself. After countless assassinations and acts of treason against the government, he was killed by former allies on the night the revolution found victory.
✖ CHARACTER ASSESSMENT: Irritable, opinionated, and often unapologetic. He is often not the most pleasant person, but when someone's goals and views are similar he can be quite agreeable. Though he is very capable of teamwork, he always looks out for himself above all else. Cyrus is exactly what someone would assume a mage to be, horrible at close combat but quick with a spell, using magic to make himself a slippery target. He has a fast mind and agile body, but lacks any real physical strength. Due to his work as a spy and thief, he often avoids telling whole truths and puts up fronts to avoid uncomfortable situations.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
NILL |
✖ M03A32-014 ✖ GREY TEAM ✖ nill@cdc.org
✖ PLACE OF ORIGIN & SPECIES: The Underground | Human (genetically modified) ✖ DIET: Omnivore. ✖ NOTABLE SKILL SET/S: Sewing, cooking, etc. Domestic things.
✖ BACKGROUND: One of the genetically engineered humans from the golden age. She was given tiny little wings on her back but it comes with a price: she can't talk. Nill lived a harrowing life in the Underground (nearly sold into prostitution, surrounded by bad people) before she met Heine Rammsteiner. Heine took her away from all the bad things and showed her that there was still some good left in their messed up world.
✖ CHARACTER ASSESSMENT: She's nothing special. She's just a mute girl with wings. The wings are pretty useless; they're there for decoration and nothing more. She prefers to communicate via facial expressions and body language. There are no available translation packs for that.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
UNWIN, EGGSY |
✖ M03A32-213 ✖ RED TEAM ✖ unwin.eggsy@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth; Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Skilled in the use of most firearms and Kingsman gadgetry. Military trained. Skilled in gymnastics and parkour to assist in unexpected combat maneuvers. Trained in infiltration, going undercover, and other spy techniques. Practiced in pickpocketing and sleight of hand.
✖ BACKGROUND: As a result of a bad home life, Eggsy gave up his aspirations and fell into petty crime until he was discovered by Kingsman field agent Harry Hart, who gave him the opportunity to try out for a position in the spy organization. Despite failing one of the final trials, Eggsy went on to save Earth's population from a signal which was broadcast worldwide that drove everyone into a berserk homicidal rage. Due to his success on this high-stakes mission, he was offered the opportunity to work as a Kingsman agent under codename Galahad.
✖ CHARACTER ASSESSMENT: Despite being physically weaker than other recruits, Eggsy has skills in wetwork and infiltration that would prove useful to his team. He is accustomed to following orders and working in conjunction with a small team, though he has a history of rebelliousness that could prove difficult when it comes to carrying out certain operations. His ability to adapt to new situations and weaponry should prove helpful, along with the fact that he has sniffed out traitors within his own ranks before.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
LINK |
✖ M03A32-346 ✖ GREEN TEAM ✖ link@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Outset Island (The Great Sea), Hylian ✖ DIET: Omnivorous ✖ NOTABLE SKILL SET/S: Swordsmanship and use of various projectiles; scouting and terrain assessment; use of magical items; hunting and gathering; strategy/tactics both in field and in battle; Triforce of Courage(?)
✖ BACKGROUND: Hailing from a remote island, the recruit lived in relative peace until the kidnapping of sister by an apparent villain known as Ganondorf. Despite not possessing any combat experience, he took up a sword and shield, and subsequently ventured into the sea in order to rescue her. This journey took him to all corners of the sea, and eventually led him to fight for the fate of his world. His efforts have made him a hero in his home.
✖ CHARACTER ASSESSMENT: "Hero" though he may be, the recruit is not unlike others of his age, appearing to be simple-minded and impulsive outside of battle. His primary usefulness to the CDC is his critical thinking when facing stronger opponents, as he is not physically powerful himself. It is unlikely that he will ever ally himself with the CDC mandate, however his attachment to his homeworld, and possibly other recruits, will make him easy to manipulate and control.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
COLE |
✖ M03A32-941 ✖ RED ✖ cole@cdc.org
✖ PLACE OF ORIGIN & SPECIES: The Fade, spirit. [CITATION NEEDED] ✖ DIET: n/a ✖ NOTABLE SKILL SETS: Infiltration, stealth, clairvoyance, dual wielding, teleportation, a convincing human form, memory manipulation, and et cetera.
✖ BACKGROUND: Summoned by a captive mage named Cole, subject assumed the mage's identity after his passing in order to continue existing within the physical realm and help those in need. He became known as the "Ghost of the Spire" as few were capable of seeing him; those who did met a swift, bloody end by Cole's hand. Rhys, a young mage, was the only exception. As suspicions within the Spire peaked after a year of the unsolved serial murders, investigations ground to a halt as long-standing tensions between mages and their Templar guardians erupted into a continent-wide mage uprising. Meanwhile, a Rift split the sky and the Elder One led a campaign for world destruction. Next seen at a different Templar stronghold, Cole aided the Inquisition in vanquishing the Lord Seeker Lambert's impostor and soon after joined the organization's ranks. He yet wishes to help heal the hurts.
✖ CHARACTER ASSESSMENT: Appears compassionate and empathetic, albeit cryptic. Lacks clear sense of self but possesses very clear conviction. Abhors being in the spotlight. It is uncertain whether he is becoming more demonic or human throughout his time in the physical world-- both seem within the realm of possibility.
I daresay it would be a mistake to assume it akin to a human.
Addedum by Yggsil, CDC Recruiter, ID # [ REDACTED ].
✖ ( VIEW FULL PROFILE ) |
| |
|
|
 | FURIOSA | ✖ M03A32-054 ✖ GREEN TEAM ✖ furiosa@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth; Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Highly skilled in all forms of combat found in her native world. Very proficient with firearms, both hand and long-guns as well as crossbows, especially talented sniper. Lethal hand-to-hand combatant, physically quite strong and fast, quick mind. Capable of weaponizing almost any item, reflective of her general adaptability and keen survival instinct. Excellent driver, most notably of large war vehicles. Talented mechanic, accustomed to working with limited resources. Survivalist from a world of survivalists. Basic understanding of most crude explosives. High pain tolerance.
✖ BACKGROUND: Stolen by a Warlord at a young age and taken from her matriarchal people, Furiosa eventually found herself serving in the ranks of the Warlord Immortan Joe's army. Through skill and hard work she fought her way to the top of the hierarchy, becoming an Imperator and Joe's most skilled warrior. She was awarded the honor of driving a War Rig, a great war machine of Joe's army. Which she then used to smuggle the kidnapped and abused women he called wives from his great Citadel, intent on taking them to her people, their freedom. Despite her single-minded dedication her plan failed to reach fruition, and she was forced to formulate an alternative option.
✖ CHARACTER ASSESSMENT: Brutal, vicious, and focused, Furiosa is an ideal warrior. Or would be, if it weren't for the fiercely independent streak and capacity for revenge. She has a strong will to survive and has historically done almost anything to do so. Twenty years living under her kidnapper's thumb has formed her into a person who has a deep-seeded rage but is capable of maintaining a cool exterior, cracking rarely but violently. Recently she has started searching for redemption, to re-connect with the person she once was and might still be. Still, it hasn't yet made her much softer or much more gentle. She is naturally wary of strangers, but her trust can be earned, and she would do anything for the few people she's begun to care for.
✖ ( VIEW FULL PROFILE ) |
| |
|
|
 | SAI | ✖ M03A32-420 ✖ RED ✖ sai@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Konoha. Human/Ninja. ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Drawing. Ninjutsu. Hand-to-hand combat. Swordsmanship (tanto). Reconnaissance. Tracking. Infiltration. Espionage. Tactics. Stealth.
✖ BACKGROUND: Sai was a nameless orphan from Konoha taken in by an underground organization who trained him to become an obedient shinobi. He became an official member of ROOT when he won a death match against his adoptive brother. Shin's death propelled the suppression of his emotions and turned him into an unquestioning soldier. He currently holds an ANBU rank and has completed many solo-assassinations. Recently, Sai was placed in Team Kakashi and with their help rekindled the bond to his brother. Due to their influence and Shin's memory, Sai has begun to express himself through his art and strives to form bonds with his comrades; still, he's emotionally and socially stunted.
✖ CHARACTER ASSESSMENT: Sai operates on logic. He's a loyal soldier who efficiently completes the missions assigned to him. He's obedient and often submissive to figures of authority. He works persistently towards a set goal but is patient enough to bid his time, if necessary. He has a vulgar tongue, a kind heart, and is always willing to help his friends.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
ROCKATANSKY, MAX |
✖ M03A32-976 ✖ RED TEAM ✖ rockatansky.max@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth; Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Adaptability; skilled driver, reasonably accurate shot with firearms and various munitions, brawler; survivalist, passable mechanic, can usually successfully adapt and modify found material and equipment into objects that better suit his current needs; hardy.
✖ BACKGROUND: Ex-cop. Any additional background information unknown - lost to cultural collapse of planet designated "Earth". That said, physical and mental condition suggests a history of violence and trauma relating to loss of significant individuals. At the time of his recruitment, Max was traveling with a number of women on the run from a self appointed "warlord" of the wasteland.
✖ CHARACTER ASSESSMENT: Has an extremely strong self preservation instinct. Due to the living conditions of his home planet this single-minded survivalist outlook has resulted in extreme suspicion of others and a hair trigger fight or flight response to anything resembling danger. Max is vicious in combat, absolutely instinctual in retreat. Easily startled, could be categorized as 'nervous' though his response to fear is typically rooted in aggression. Suffers from extensive hallucinations.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
DEVICE, ANATHEMA |
✖ M03A32-612 ✖ BLUE TEAM ✖ device.anathema@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth | Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: witchcraft, mind reading, aura reading, herbalist, diplomacy, strategy, adaptability, minorly skilled in mechanical and magical jury-rigging, able to decrypt cryptic 17th century vernacular
✖ BACKGROUND: The several-times-great granddaughter of the greatest prophet known to history. She's spent much of her life learning her craft from both her mother and her grandmother and putting it into practice while traveling across the country of England. Using a book of prophecies left behind by her distant ancestor, she and several others were able to locate and ultimately stop the coming apocalypse in her world.
✖ CHARACTER ASSESSMENT: Anathema is a very kind, compassionate individual with a strong sense of justice, and is very in tune with the needs of the environment and how to preserve it - to be expected from one who gave so much of her life to protecting the earth from destruction. Her being a witch appears to be less about her power than it is a mindset, as she's rather down to earth and surprisingly practical in her approach to problems, as well as incredibly adaptable to most changes of situations. Quick on her feet, and quite good at talking around a situation without needing to resort to violence outright, her positive outlook on life leads her to work very well with personalities of all kinds. Seems to have some difficulty working without the aid of her "prophecies", however.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
IORVETH |
✖ M03A32-053 ✖ GREEN TEAM ✖ iorveth@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth, Aen Seidhe ✖ DIET: Omnivore, leaning towards herbivore. ✖ NOTABLE SKILL SET/S: Archery, swordsmanship, command, hand to hand combat, climbing, hunting, foraging, trap making, tactics, stealth, guerilla warfare, torture, interrogation, linguistics.
✖ BACKGROUND: One of the two survivoring commanders of the infamous elven commando Scoia'tael units from the Nilfgaardian wars, Iorveth lead the last unit to fall to the Northern Kingdoms, and escaped the massacre of Scoia'tael officers at the Ravine of the Hydra. With over a century worth of fighting, and hunting, humans, he'd taken the outlawed commando units to the forest, committing acts of terrorism and banditing on the verges of human settlements, expanding into aiding in the assassionation of Kings in the Northern realms. His goal, followed through and realized recently, was to secure the land in the Pontar Valley as a free state for humans and non-humans to co-exist peacefully, in the interest of providing a land for his remaining people to live free from persecution, and rebuild their race. Still, war is in Iorveth's blood. Peace is a joke for a man like him. We're practically doing him a favor.
✖ CHARACTER ASSESSMENT: Iorveth is, unapologetically, a murderer and criminal. Capable of impressive viciousness, cruelty, and cold calculation, he is regarded as something more like a wraith than something made of flesh and bone. Though driven by hatred for humanity, a passion for vengence and justice for his race, Iorveth is not so idealistic that he is irrational. Command has taught him strategy and practicality, as well as recognition for a fight that cannot be won. While Iorveth respects nobility, honor and integrity in others, he is not above sacrificing them for the sake of achieving a goal he believes to be worthy. Not entirely mentally stable, he can be prone to radical and extreme actions, and tends to be illusive and unpredictable. Even so, he's solidly reliable in that he will never place the fate of his people in jeopardy, regardless of the price.
Likely to be vitriolic and blood thirsty upon arrival. So, have fun with that.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
Uchiha, Sasuke |
✖ M03A32-606. ✖ RED TEAM ✖ uchiha.sasuke@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Land of Fire, Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Ninja things. (Chakra/fire/lightning manipulation, use of various weaponry, illusionary techniques.) Strategy.
✖ BACKGROUND: Born to a proud clan in the Village Hidden in the Leaves, Sasuke showed promise as a ninja at an early age. When his older brother murdered everyone in his clan but him when he was seven, he was set on a path of vengeance that would eventually cause him to leave the village and his friends to pursue him. Once he killed him, he found out that his brother had done it all on orders from the village to stop a coup. His hatred was then turned upon the village itself until words from his brother, temporarily resurrected, caused him to question his plans and change them to a desire to protect the village and the ninja world by destroying the old system of government and becoming the lone villain they could all join together to take down. After a final fight with Naruto, however, these plans were put to rest and he rejoined his teammates instead.
✖ CHARACTER ASSESSMENT: Straightforward and no nonsense, except for when his ego allows it. Blunt and often rude in the process. Holds himself above most but is also prone to jealousy. Under all this he's a decent human being who does have the best interests of others in mind.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
OKEER TEST SUBJECT #317 ("GRUNT") |
✖ M03A32-317 ✖ RED TEAM ✖ grunt@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Tuchanka; Krogan ✖ DIET: Omnivore (leans meat) ✖ NOTABLE SKILL SET/S: Skilled in closed quarters combat, proficient with various firearms and heavy artillery, high capacity for learning, biologically adapted for intense and harsh atmospheric climates, extremely impervious to cuts, burns, and punctures, capable of fat metabolization through use of the hump on his back, several secondary and tertiary organs, skull plates with the hardness of diamonds that allow for direct and repeated collision based combat, experienced special ops commander, genetically engineered to be a flawless krogan specimen
✖ BACKGROUND: Genetically and artificially engineered to be the perfect krogan in a time of great strife for the krogan people, "Grunt" was awoken from his tank by Commander Shepard during the age of the Collector invasion. After assisting the galaxy in halting their reign of terror, Grunt went on to live among his people on the harsh radioactive krogan homeworld of Tuchanka. While Tuchanka struggles to deal with curing the genophage, he is given command of Aralakh Company, an elite special operations force for the krogan and dispatched to Utukku to deal with the reignited Rachni Threat.
✖ CHARACTER ASSESSMENT: Aggressive, ruthless, combat efficient, and adaptable. Considered a super-soldier and extreme pedigree of his people. Outlook on life is extremely Darwinistic, lacking in social graces and contexts for most other species. Goal-oriented, capable leader, though slightly short-tempered. Usually team-focused, loyal to a fault but not inhibited by the constraints of said loyalty. Subject has a habit of headbutting and/or pulling guns on under-performers.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
HANAMURA, YOSUKE |
✖ CDC ID Code M03A32-622 ✖ Colour Team green ✖ hanamura.yosuke@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Inaba, Japan, planet earth, human. ✖ DIET: Omnivorous. Sensitive to sea life and bean curd. ✖ NOTABLE SKILL SET/S: customer service, some combat skills
✖ BACKGROUND: Yosuke is an island dwelling human from reasonably temperate mountain climate. At 17 he's nearly full grown for his species, but not quite educated enough to be accepted into the defense force in his home country. His parents are living, he has no biological siblings but has convinced his parents to sort of adopt a creature called Teddie from inside the TV. He leaves behind no significant others. Yosuke's work experience includes and is limited to several years employment in a department store of which his father is the manager. He has one year of magical and hand to hand combat experience, though very little in the way of practical life skills.
✖ CHARACTER ASSESSMENT: Friendly and often initially quite polite, Yosuke can be hot headed and temperamental when he feels threatened or out of his element. Although he's good in an an actual crises, quick to think on his feet and adaptable, he can also be argumentative and is prone to making his objections or frustrations known. His high energy and occasional tantrums are probably due to his youth, because when the situation calls for it he can be very practical and mature. He puts up a very selfish front to guard against the inevitable moment when people who manage to tolerate him long enough discover that he's actually the sort of guy who would give a friend in need just about anything. He can be a pushover at times, but when it really matters he stands firm. His loyalty and dependability are off the charts regarding anyone he cares for or feels obligated towards.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
LUCINA |
✖ M03A32-208 ✖ RED TEAM ✖ lucina@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Halidom of Ylisse, Ylissean Continent & Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Expertise in combat using swords and lances, physically fit. Exhibits strong leadership qualities and knowledge in military tactics and logistics. Possesses minor skills in infiltration and stealth, when necessary.
✖ BACKGROUND: Of royal blood in the Halidom of Ylisse, and the eldest daughter of the late-Exalt, Chrom. As a result of dire circumstances, she was given the opportunity to return to the past (present?) in order to prevent the events that set in motion the destruction of the world; namely the resurrection of Grima, the Fell Dragon. Upon arrival in the present timeline, she lived under the pseudonym "Marth" for about two years, until her identity was revealed. At the time of her recruitment, she had been travelling with the Ylissean military, where Chrom (from the present) is still alive.
✖ CHARACTER ASSESSMENT: Has a strong sense of duty and responsibility; dislikes being a burden. Is calm and collected under most circumstances, but never cold. Exhibits care and kindness when with comrades, and treats allies with respect. Despite this, she can be extremely opinionated, should the situation call for it. Can be described as "desperate" when it comes to saving the fate of her world. Is extremely protective, and idolizes her father, Chrom. Has questionable taste in fashion and humor.
✖ ( VIEW FULL PROFILE ) |
| |
|
|
 | ROMANOFF, NATASHA | ✖ M03A32-770 ✖ RED TEAM ✖ romanoff.natasha@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth, Human. ✖ DIET: Omnivore. ✖ NOTABLE SKILL SET/S: expert infiltrator and stealth operator; specializes in deep cover and psychological/emotional manipulation; proficient with 21st century weaponry; skilled combatant and marksman, strategist, escapologist, tracker, liar, actor, and provocateur; observant and resourceful; capable of quickly profiling others and casing locations; extremely accurate memory; multilingual
✖ BACKGROUND: Ms. Romanoff's known background is sparse, at best. She earned her alias "Black Widow" through her work for the KGB and as a gun for hire, profiling and neutralizing threats. Following an encounter with Clint Barton, she joined S.H.I.E.L.D. (Strategic Homeland Intervention, Enforcement and Logistics Division) in the United States. With them, she established multiple covers and completed numerous missions. Recently, she joined the Avengers Initiative, a team effort which prevented the Chitauri invasion. However, she and fellow operatives uncovered S.H.I.E.L.D.'s secrets, learning the organization had been compromised and releasing its database to the public. She was subsequently investigated for her involvement but not charged with any crimes. After her hearing, she disappeared.
✖ CHARACTER ASSESSMENT: Wry and sharp, Ms. Romanoff has an undeniable charm, though it is likely, to an extent, an affectation. If anything, she is self-aware and, as a result, adaptive. Her experience in espionage has equipped her with the keen ability to asses her opponents and adjust herself accordingly. It is difficult to constrict her with an archetypal description. She appears straightforward, unnervingly open about some subjects and masterfully evasive regarding others. Her morality allows for duplicitousness as well as extreme force. Establishing loyalty and friendship, though not impossible, requires diligence. Do not underestimate her. She likely already knows your weaknesses.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
NOUGAMI, NEURO |
✖ M03A32-046 ✖ BLUE TEAM ✖ nougami.neuro@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Hell, Demon ✖ DIET: Mysteries ✖ NOTABLE SKILL SET/S: Shapeshifting, aging immortality, extreme strength and endurance, spellcasting/summoning of various kinds. Highly intelligent and skilled at problem-solving.
✖ BACKGROUND: A notable demon from Hell, famed for his intellect and strength amongst other demons in his realm. Specific details on his background there are sparse, but he was known for having solved a great deal of crimes in his homeland. Afterwards, he traveled to Earth in order to solve the crimes there - which he considers more nutritious and palatable than those in Hell. He arrived in the country of Japan, and, using a human girl named Yako Katsuragi as cover, he opened a detective agency on Earth in order to attract mysteries of greater caliber with a high rate of success. However, after preventing the eradication of Earth's human civilization by defeating a powerful criminal known as Sicks, he returned to Hell in order to replenish his vastly depleted strength. He was recruited en route back to Japan after doing so.
✖ CHARACTER ASSESSMENT: Perhaps due to his age and considerable power, he possesses an arrogant and domineering personality, believing himself superior to almost everyone around him. Neuro generally behaves in a self-serving manner; though he does occasionally attempt to act friendly and polite in order to seem "human," it's often short-lived and transparent. This also makes his behavior extremely erratic - he tends to be spontaneous and thoughtless in his interactions with others, acting in whatever way he finds most amusing or productive at the time. His pride makes him difficult to work with. Nonetheless, Neuro's keen insight, out-of-the-box thinking, and detail-oriented nature make him a highly skilled investigator, as well as a clever and strategic fighter, especially combined with his wide library of demonic spells. ✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
GOTO, KASUMI |
✖ M03A32-793 ✖ RED TEAM ✖ goto.kasumi@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth, Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Infiltration, stealth, sabotage, and property acquisition. Extremely gifted with technology and able to hack into most modern systems and get through most all security system. Possesses a highly advanced cloaking system that can evade most traditional sensors. Combat skills with a particular preference towards pistols and submachine guns.
✖ BACKGROUND: Kasumi is known as the best thief in the galaxy, but not the most famous. In underground circles, Kasumi has built up a reputation over the years by excelling in property acquisition all while keeping her criminal record spotless. Not long after she began her work in the field, she met another thief by the name of Keiji Okuda, and they quickly decided to become partners. The two of them worked together until Keiji was killed, and Kasumi joined Commander Shepard's mission to stop the Collectors with the promise that Shepard would help Kasumi retrieve an item stolen from Keiji. After retrieving this item and securing her loyalty, Kasumi joined the crew of the Normandy SR-2 on their mission into the Collector Base and helped to destroy it. After returning from this mission, records are unclear, but she presumably returned to her normal line of work.
✖ CHARACTER ASSESSMENT: Kasumi is quite different from the stereotypical thief, since she's quite personable and playful. She's seemingly a very honest and straightforward person to the point of seeming a little too playful in serious situations, but Kasumi is capable of being very thoughtful and serious. She's quite empathetic to others and has a kind, sentimental heart. She goes out of her way to help people that she feels can't help themselves, and while her morals tend to skew towards grey as a self-admitted kleptomaniac and thief for hire, she's fundamentally a good person. That said, she does have boundary issues and tends to be a little nosy with everything from people's personal lives to their underwear drawers. Locks and extra security measures are recommended.
✖ ( VIEW FULL PROFILE ) |
| |
|
| 
|
UZUMAKI, NARUTO |
✖ M03A32-101 ✖ GREEN TEAM ✖ uzumaki.naruto@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Land of Fire, Human/Jinchuuriki ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Hand-to-hand combat, skilled with weapons. Various ninja abilities include: manipulating chakra, clone creation, transformation, Kyuubi chakra manipulation, natural energy manipulation, chakra sensing/sharing, regenerative ability. Unusual strategies.
✖ BACKGROUND: The day of his birth in Konoha was the day he was made as the Kyuubi's new vessel and his parents died. While growing up he had no knowledge of the fox demon sealed inside of him and acted out in order to gain attention. Graduated from the shinobi Academy at the age of twelve and was placed on Team Seven with teammates Sasuke Uchiha, Sakura Haruno and Kakashi Hakate as their mentor. Naruto left the village shortly after Sasuke's defection to train for the next two and a half years. During that time, he was hunted down by a rogue shinobi group by the name of Akatsuki. Upon his return to the village Naruto continued to pursue his teammate while attempting to protect his friends from their enemy. He defeated most of the Akatsuki and saved his village but the remains of the organization started the Fourth Shinobi World War. Despite entering the fray late, he was able to defeat the enemy and save the world with the combined effort of his friends - including the one he searched for.
✖ CHARACTER ASSESSMENT: Loud, friendly and extremely excitable for a shinobi. Doesn't seem to know the meaning of being quiet in most circumstances. He can be a bit of a prankster at times and rebellious at others but fiercely loyal towards his friends and allies. Willing to fight for those around him and is very determined no matter what he sets his mind to. It's nearly impossible to change Uzumaki's mind when he's made a decision. He is remarkably competitive in almost all things and has the tendency to be unpredictable with his actions. Has an unhealthy obsession when it comes to eating ramen. Aspires to be the Hokage (leader) of his village and lives by the words "I'm not gonna run away, I never go back on my word!"
The Kyuubi appears to be violent and angry but has a fondness for Uzumaki.
✖ ( VIEW FULL PROFILE ) |
| |
|
|