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Parker, Peter |
✖ M02-B25-444 ✖ Red Team ✖ parker.peter@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth | Genetically Altered Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Wall crawling, "spider sense" (precognitive detection of danger), super strength/speed/agility, web swinging, strong knowledge of hard sciences and computer coding
✖ BACKGROUND: Bit by a spider carrying a experimental bioengineered serum, Peter Parker gained inhuman powers and then utilized them as a masked vigilante to stop crimes and keep dangerous superhumans off the streets of New York City. He became something of a controversial celebrity figure in the mask while keeping his civilian identity a secret. Shortly after his birthday he was forced to take a bullet for another superhero, and then fought and defeated several of his worst enemies, but died from multiple injuries.
✖ CHARACTER ASSESSMENT: Altruistic in most endeavours, Peter Parker used his powers for the sake of helping others over personal gain. His age works against him though, and though his naivety is dwindling he's still got the hot-headed, melodramatic demeanor of a teenage boy in way over his head. He doesn't take orders well and generally prefers to work alone, through both sneaking around and researching or just bursting onto the scene and hoping for the best. When acting as a vigilante he talks and jokes incessantly to weather him through his daily brushes with crime, injustice, and even death, and aspires to do the best that he can no matter how many times he blunders over his own good intentions. He's friendly, a bit of a worrier, and quite intelligent. Though his experiences have made him a fair bit more bitter about humanity, he still urges the people around him to do the right thing (whether they want to hear it or not) and strives to do so himself.
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AMBER |
✖ NHD-A10-AMR-111 ✖ Yellow Team ✖ amber@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth & Human (Contractor) ✖ DIET: Omnivore ✖ NOTABLE SKILL SETS: Former MI6 agent, combat trained, skilled war strategist and proven terrorist mastermind. Can stop, rewind and fast forward through time at the cost of aging backwards.
✖ BACKGROUND: The first confirmed Contractor; humans granted special powers in exchange for loss of affect and making some sort of remuneration each time said powers are used. She worked for the MI6 using the code name February and the Syndicate as Amber. Later betrayed both. She led a squad of the strongest Contractors in the South American war up to the time a disaster rendered half the continent physically intangible. Last known as the leader of Evening Primrose, a group of Contractors labeled as terrorists by world governments.
✖ CHARACTER ASSESSMENT: Warm, playful and friendly. Difficult to reconcile her persona with status as Contractor, who should be logical, ruthless and efficient. She is logical, ruthless and efficient on some level. Probably an actress putting on an exemplary show of caring about those around her.
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Khai, Vestara |
✖ M01C12-275 ✖ Red Team ✖ khai.vestara@cdc.org (REQUIRED LINK)
✖ PLACE OF ORIGIN & SPECIES: Kesh; human ✖ DIET: Omnivorous ✖ NOTABLE SKILL SET/S: Manipulation of life energy field (“the Force”), permitting telekinesis, manipulation of lightning, limited empathy and spatial awareness of living beings, limited psychic shielding, limited pre-cognition (“danger sense”), limited self-healing, enhanced speed and strength, and enhanced durability relative to other humans. This natural ability is augmented by trained proficiency in an acrobatic style of hand-to-hand combat and with bladed and ranged weapons. Experience with infiltration and guerilla tactics, as a pilot (non-combat), as bridge crew on capital vessel, in zero-G combat, and in environments hostile to human habitation.
✖ BACKGROUND: Khai was born on Kesh, an isolated planet dominated by a population of martially-oriented Force users, the “Lost Tribe of the Sith.” Khai and her people were planet-bound until her teens, when they recovered spacefaring capabilities and began an expansionist military build-up. Participating in such activities as a student and fighter, Khai was captured by, and later allied with, members of the Jedi Order, a rival organization of Force users. Her collaboration with the Sith and Jedi earned Khai the mistrust of both entities, and she left both for the fringes of the galaxy. There, she took employment as a “troubleshooter” with holding company Galactic Syndicated until the untimely deaths of its owners.
✖ CHARACTER ASSESSMENT: Though outwardly affable and good-humored, Khai has a record of efficiency, pragmatism, keen observation, and ruthlessness in covert operations. Capable of working well alone or in small groups, including groups composed of enemies. Prior work history demonstrates adherence to mission parameters with minor self-serving deviations. Khai’s combat aptitude, self-control, ambition, and capacity for deception may be attributed to the hierarchical and militant nature of her home planet. Displays strong, lingering protective sentiments toward Kesh and its inhabitants despite several years in effective exile.
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LEHNSHERR, ERIK |
✖ NHD-C12-LHR-414 ✖ Red Team ✖ lehnsherr.erik@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth; Mutant (closely related to Human) ✖ DIET: Omnivore (Kosher) ✖ NOTABLE SKILL SET/S: Magnetic field manipulation, fluency in multiple Earth languages, experienced assassin.
✖ BACKGROUND: After the murder of his mother during a genocide on Earth known as The Holocaust, subject Erik Lehnsherr was used in an unknown scientific experiment. Lehnsherr subsequently hunted and killed humans involved in The Holocaust, particularly those involved with the man responsible for his mother's murder. Lehnsherr joined an Earthian intelligence organization also chasing after this man, who had assassinated a high-ranking official and planned to start a multinational war. Because of this, another mutant discovered there were many identifiable mutants and, along with Lehnsherr, recruited these mutant youths to mentor.
✖ CHARACTER ASSESSMENT: The subject is an individual angered by his past and views the poor human-mutant relations as potential repetition of humans attempting to eradicate mutants. He is highly dedicated to his mutants and is resourceful and strategic. He does not always follow orders well.
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Wilson, Wade |
✖ M01C12-123 ✖ RED Team ✖ wilson.wade@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth, Human ✖ DIET: Poor. Omnivore. ✖ NOTABLE SKILL SET/S: Healing factor that allows him to recover from almost all injury. Enhanced speed, strength, endurance, and reflexes. Highly skilled in espionage and has mastered several forms of hand-to-hand combat. Is a remarkable marksman and can use a variety of bladed weapons.
✖ BACKGROUND: Once an ordinary man, Wade Wilson enlisted in a secret government project in hopes of curing his cancer. His cancer spread to his entire body after the experiments, and as a result, his healing ability was accelerated far beyond that of a normal human's. He failed the Weapon X program and was sent to a place called the Hospice to treat failed superhuman operatives. He was subjected to various torture experiments and, if he hadn't already, lost his mind. He managed to escape the Hospice and took up the name Deadpool. He's continued to work as a mercenary, and will take on jobs from retrieving secret information to assassinations. He tends to stray from the latter, if possible.
✖ CHARACTER ASSESSMENT: Not a villain, but definitely not a hero. He's loud, chaotic, and cruel, and not above shooting anyone for the right price... or just for kicks. He's a ruthless but efficient killer. He's also completely insane. He holds little regard for the physical safety of others, and may injure them simply because he can. Caution is recommended when dealing with him. Despite his obvious flaws, he usually manages to get the job done, even if his methods are unorthodox. Fluctuates from a devil-may-care attitude to extreme depression and self-loathing. Monitor carefully.
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 | BARNES, REBECCA "RIKKI" | ✖ M01C12-919 ✖ RED ✖ barnes.rikki@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth, Human ✖ DIET: Omnivorous ✖ NOTABLE SKILL SET: Trained S.H.I.E.L.D agent. Hand to hand combat, firearms, lock-picking, tactical training, intense physical and mental fortitude, basic hacking.
✖ BACKGROUND: Born within a pocket universe of her primary universe. Youngest grandchild of the original Captain America WWII sidekick, codename 'Bucky,' and Margaret Barnes ( nee Carter). Former dance student, inherited the mantle of 'Bucky' upon involvement in an encounter between Captain American and team (the Avengers) and Neo-Nazi faction. Maintained involvement with the Avengers and parent organization S.H.I.E.L.D, as well as initiated own team of younger agents (Young Allies), for several years. Following encounter with entity 'Onslaught' and her apparent death, she was transported to the primary universe Earth. Discouraged from resuming the mantel of 'Bucky' due to potential conflicts with the current Captain America, Barnes instead inherited a former alias of Steven Rogers and became codename 'Nomad.' Barnes established an identity as a high school student within New York City and commenced taking part in vigilante activities outside the purview of S.H.I.E.L.D or other governing agencies.
✖ CHARACTER ASSESSMENT: Dedicated agent of keeping the peace (aka 'superhero'), she has demonstrated lack of hesitation in performing personal sacrifice for the greater good. Places priority on information gathering, tactical evaluation, and negotiation over impulsive physical conflict. While possessing an excellent record as an agent of S.H.I.E.L.D, has proven at times to be prone towards independence boarding on insubordination when her assessment of a situation contradicts orders. Has a strong sense of responsibility for the actions both of self and allies. Shows difficulty in working well in team a environment until she is confident in the abilities of allies. Exceedingly loyal to allies once chosen, however, to the point of neglecting personal health and safety.
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WINDRUNNER, SYLVANAS |
✖ M01C12-627 ✖ Red ✖ windrunner.sylvanas@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Azeroth; High Elf (deceased). ✖ DIET: Carnivorous, but does not require sustenance to exist. ✖ NOTABLE SKILL SET/S: Heightened sight and hearing, master archer and advanced swordsman, military strategist. Remarkable stamina, and never tires. As a Banshee, can become incorporeal at will and fade completely from view; Banshee "Scream" can incapacitate enemies with sound or strengthen her allies.
✖ BACKGROUND: Former Ranger-General of High Elven military forces, Sylvanas Windrunner was killed during an attack on her home by the Lich King, Arthas. Raised as a Banshee, she served as a slave until Arthas lost some of his power, enabling her and a chosen group of his followers to rebel and gain control over their wills again. Sylvanas created the Forsaken out of this group, and aligned with the Horde to survive in the cruel war that permeates Azerothian history. After the fall of the Lich King, Sylvanas attempted to kill herself, but was raised with a vengeance and a desire to never feel the cold touch of death again. Since then, she has been instrumental in several Horde political decisions, and has made an increasing attempt to conquer the entire northern half of the Eastern Kingdoms, the eastern continent of Azeroth. Harboring a hatred for all living creatures, Sylvanas considers her alliance with the Horde to be merely one of convenience, and puts the safety and desires of the Forsaken above all other concerns.
✖ CHARACTER ASSESSMENT: Sylvanas is militarily fierce, out of both necessity and desire — a brilliant strategist and tactician, she can confidently handle thousands of troops at once. She clings to a powerful wall of anger, letting it drive most of her interactions and decisions. Sylvanas prides herself on standing alone; she trusts no one with her innermost thoughts unless strictly necessary, and holds almost everyone at arm's length, even those she cares for. Her ambition is put above everything: where emotions like love and happiness will fail her, she has learned time and again that her own determination will not. Sometimes seems to be running away from what comes when she has no ambitions to speak of, and wields both her own people and her alliances as pieces on a chessboard: use them if they're able to win, discard and kill them if they're not. Sylvanas will never let another person see her as vulnerable -- or if she does, they won't live long.
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 | Barton, Clint | ✖ M01C12-029 ✖ RED ✖ barton.clint@cdc.org ✖ PLACE OF ORIGIN & SPECIES: Earth; Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: On his home world, Barton is known as the "greatest living marksman on the planet." As such, his skill in archery and thrown projectiles is unmatched. He is also skilled in acrobatics, hand-to-hand combat, explosives, and is capable of piloting a jet. While tactically minded and intelligent, Barton has no powers to speak of. Overall: painfully human and aware of his limitations. ✖ BACKGROUND: While Barton's background is largely murky, his most current work as an agent of SHIELD means he's spent the last few years working various high clearance security details. One of which was keeping an eye on the hammer Mjolnir, which was followed quickly by the Norse god of Legend, Thor. The second of which was a job watching over SHIELD scientists experimenting with the Tesseract, an energy source of infinite power. Following the Tesseract being stolen, Barton was compromised and mind controlled by Loki, brother of Thor, into attempting to take over the world due to his knowledge of the inner-workings of SHIELD. Brought back by Natasha Romanoff, Barton would go on to assist the Avengers in their final battle against Loki and his Chitauri army. ✖ CHARACTER ASSESSMENT: Barton is efficient, observant, and capable of impressive feats of immediate response to evolving threats in the field. In general, he's a good soldier, but does not blindly follow and seems to go to lengths to keep in line with his somewhat mangled moral compass. Furthermore, Barton has a bad habit of cracking jokes at inopportune moments, which can obfuscate his actions and somewhat selfless tendencies. When able to, Barton also enjoys showing off his skills in archery, sometimes in seemingly reckless moments. However, as has already been mentioned above, Barton is aware of his limitations and understands that he is painfully fallible. Though he plays at a generally easygoing and calm demeanor, it is understood that he still harbors some guilt over actions taken against SHIELD prior to his home world's "Battle of Manhattan" and there are secrets from before that he still holds tight to his chest. Regardless, Barton is more likely to keep his head down and complete objectives when needed rather than allowing issues to translate into sloppy work. ✖ ( VIEW FULL PROFILE ) | |
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|  | "Havoc", Carmine | ✖ M01C12-064 ✖ Red Team ✖ havoc@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Alt. Earth, Human (Contractor) ✖ DIET: Omnivorous, + consumption of fresh blood as needed ✖ NOTABLE SKILL SET/S: creation of vacuum space, infiltration, assassination, cooking, phlebotomy
✖ BACKGROUND: A "Contractor", a human being granted powers at the cost of their emotional spectrum and a obeisance, Havoc was one of the most powerful around and worked freelance for various undercover agencies and participated in a territory war in South America before a mysterious incident caused her to lose her powers and memories, regaining humanity. She spent five years in hiding in Romania before being rediscovered and handed over to the research group PANDORA. After being kidnapped from their custody she agreed to help a former partner try to find his sister by attempting to regain her memories, but after exposure to Hells' Gate she couldn't handle the return of her powers. While trying to flee she was killed by an MI6 agent.
✖ CHARACTER ASSESSMENT: As a Regressor with no powers Havoc was slowly relearning how to be "human", to enjoy things about just living, to learn to care about people and form real bonds. She felt haunted by guilt for the vague memories of things she had done as a Contractor and sought atonement, never wanted to return to feeling nothing but logically. As a Contractor she was a cold-blooded killer with a reputation attached. She thought in logical pros and cons, and felt no guilt or remorse for her actions taken to ensure her survival, which is priority one. She will do most anything without qualm if it benefits her current goals.
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 | ATTANO, CORVO | ✖ NHD-C12-TNO-005 ✖ Red ✖ attano.corvo@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Empire of the Isles ( born: Karnaca, lives: Dunwall. ) Human. ✖ DIET: Omnivore, ( anything he can find, up to and including rotten food and raw rat. ) ✖ NOTABLE SKILL SET/S: Close Personal Protection ( bodyguard ). Assassination. Corpse disposal. A limited regard for human life.
✖ BACKGROUND: A common man who at a young age, became the bodyguard to the Empress Jessamine, the first foreigner to ever hold the title of Lord Protector. Whether he is biologically so or not, the closest thing to a father that her daughter, Emily, knows. After her assassination and Emily's kidnapping, he was framed for her murder by the men who orchestrated it, and tortured for six months in the hopes of a false confession. The day before his execution he broke free of jail, and by doing so caught the interest of the spirit-God called the Outsider, who granted him super human abilities to aid him in his bloody task of revenge. His need for vengeance and to see Emily restored to the throne, is what drives him and all he is focused on.
✖ CHARACTER ASSESSMENT: His greatest virtue and vice is his loyalty. Dutiful. Doesn't question orders, and trusts that he is doing the right thing, defined by his ability to serve. Prefers to keep to himself, but underneath the dead-eyed exterior, very much a gentleman. Ultimately his grief has left him him hollowed out, but he presses forward regardless. Failure is unacceptable, despite all that has happened and proves resourceful to that end.
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JOEL |
✖ NHD-A10-JOL-071 ✖ Red Team ✖ joel@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth; Human ✖ DIET: Omnivorous ✖ NOTABLE SKILL SET/S: Survivalist, proficient in hand-to-hand combat, stealth and reconnaissance experience, excellent marksman, salvage and crafting experience in weapons and explosives, information extraction experience.
✖ BACKGROUND: Joel is one survivor of a planetary population that has been reduced by over 60%. The Cordyceps Brain Infection still runs rampant on his world 20 years following the initial outbreak. As is true of many of his peers, Joel inhabits one of the few remaining Quarantine Zones in North America. Operating as a smuggler, he recently came into contact with Ellie, a girl immune to the infection. With the loss of his smuggling partner, he is singularly responsible for escorting her to the Fireflies, a military resistance group dedicated to finding a cure.
✖ CHARACTER ASSESSMENT:
Volatile, adaptable, and highly capable. Brusque during conversation, possibly stemming from the need for self-preservation in savage environmental conditions. Resourceful, competent and level-headed in periods of extreme duress. Joel is noted to become violent when the health and safety of his person is under threat. He becomes particularly agitated if this threat is perceived to extend to his ward. Incredibly private and resistant to conversation involving emotion, he refuses to discuss the loss of his daughter during the CBI outbreak of 2013.
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Maias |
✖ M01C12-894 ✖ Red ✖ maias@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth, Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Accomplished mercenary-for-hire, skilled with most (basic) weapons, with a preference for daggers. Intelligent and manipulative.
✖ BACKGROUND: Raised as nobility until age fifteen, when he was removed from the family and stripped of his last name for murdering servants. Soon after, became a successful mercenary known for his preference towards more violent campaigns. When he grew bored of taking orders, he formed his own group of trustworthy mercenaries to work outside of the campaigns for a better profit, though he has since "retired" as he's gotten older.
Recently, was murdered out of revenge for his hand in burning down a village, but brought back to life using cursed magic in order to prevent his world's end. He has reluctantly agreed to participate so the curse will be lifted. Until then, considered to be undead.
✖ CHARACTER ASSESSMENT: Puts forth a charismatic, optimistic, and confident mask that hides an intelligent, calculating sociopath. Despises humanity, but has a deeper hatred for anything that isn't human, and especially so for anyone who is half-human. Shows no guilt or remorse for his actions, and is entirely selfish in any and all of his motives.
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ELLIE |
✖ NHD-C12-ELE-012 ✖ Red Team ✖ ellie@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth; Human ✖ DIET: Omnivorous ✖ NOTABLE SKILL SET/S: survivalist, combat experience, stealth and reconnaissance experience, efficient marksmen, military emergency medical training, weapons salvage and crafting experience, explosives salvage and crafting experience, immunity to Cordyceps Brain Infection
✖ BACKGROUND: Raised in a Military Boarding School after the outbreak of the Cordyceps Brain Infection in September 2013, she has no surviving family. At the age of 14 Ellie was bitten by a stage 1 Infected and became the first survivor not to show signs of the disease. Three weeks afterwards placed her enroute to a base belonging to the military resistance group known as the Fireflies, escorted by a smuggler from her native Boston Quarantine Zone. It is believed that the study of her immunity will lead to the creation of a cure.
✖ CHARACTER ASSESSMENT: Environmental factors have created a generation in which social interaction is secondary to survival. Within these circumstances Ellie is considered a relatively normal teenage girl. She balances optimism with caution, notably hopeful on the subject of the future and wary of human interaction- the very socialization she is desirous of. Ethical and moral values appear self-taught instead of learned via role model, and Ellie is noted to be frank, stubborn, and out-spoken in her dealings with others. Under extreme duress she has shown remarkable ingenuity in the manipulation of tools available to her coupled with an extraordinary commitment to her goals. She appears to show signs symptomatic of survivor's guilt.
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Xavier, Charles F. |
✖ M01C12-944 ✖ Red Team ✖ xavier.charles@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth; Human (Mutant) ✖ DIET: Omnivorous ✖ NOTABLE SKILL SET/S: Linguistics, stealth/information gathering, strong academic background, telepathy (mind-reading, thought projection, sensory & motor control)
✖ BACKGROUND: Raised in Westchester County, New York and later obtained his Ph.D. in Genetics from Oxford University. Became affiliated with the CIA through Agent Moira MacTaggert soon after his graduation and was recruited into the government's new, secret mutant division. Located and trained other mutants alongside Erik Lehnsherr. Part of the mutant team that neutralized Sebastian Shaw (alias: Dr. Klaus Schmidt) and halted his plan to start a nuclear war between the United States of America and the Soviet Union. Received a back injury from the mission that left both legs paralyzed.
✖ CHARACTER ASSESSMENT: Proud, particularly when it comes to his beliefs and academic accomplishments. Drawn to other intellectuals. Fond of research and encouraging similar projects from the people around him. Extremely stubborn and appears unwilling to compromise when it comes to morals. Selectively nurturing, particularly to those in a younger age group.
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MANNING, SARAH |
✖ M01C12-084 ✖ Red ✖ manning.sarah@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth | Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Highly resourceful and quick-thinking due to growing up on the street. Basic skills with a handgun.
✖ BACKGROUND: Con artist with a criminal record and history of theft, Sarah was originally raised in the UK foster care system, but moved to Canada as a teenager. On the run for nearly a year, she returned to Toronto with the intention of reclaiming her daughter, Kira, from her estranged foster mother. However, she became caught up in a struggle with the wealthy Dyad Institute after witnessing the death of a woman who looked just like her, in fact a fellow clone.
✖ CHARACTER ASSESSMENT: Street-smart and adaptable. Naturally suspicious of others, but fiercely loyal to a select few. Mistrust of authority and disinclination to follow orders not ideal, but her strong determination and ability to improvise make her a valuable asset.
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 | MAYER, RE-L | ✖ M01C12-452 ✖ Red Team ✖ mayer.re-l@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Romdeau Dome, Earth | Human? (Failed clone of a god) ✖ DIET: Omnivore. Picky eater, loves ginger ale. ✖ NOTABLE SKILL SET/S: Trained inspector and investigator. Keen eye sight and extremely talented markswoman. Fantastic memory and ability to evaluate and remember people and features. Intelligent, well versed in philosophy. Much stronger than she looks.
✖ BACKGROUND: Raised in a domed city where people were created for specific purposes and emotions were meaningless, Re-L was always considered an ‘oddball.’ However, as the regent’s granddaughter, Re-L experienced a good deal of perks that came along with her station. Created in the wombsys with the maximum amount of curiosity allowed in a fellow-citizen of Romdeau for the express purpose of working in the Intelligence Bureau, eventually Re-L would come in to contact with proxies in her home. From there, she burned with a relentless need to find out more about proxies – what they were and what they meant – which led her outside of the dome where she was raised, and in to the abandoned nuclear wasteland that existed outside of it.
✖ CHARACTER ASSESSMENT: Possess a strong intuition, sharp wit and well honed abilities to follow her instincts. However, she is a bit like a dog with a bone once she is set on discovering a truth or another piece to any puzzle she finds. Very upfront, unafraid to hurt someone’s feelings with facts if the fancy strikes her. Follows a strict daily schedule of exercise and eating, presumably to maintain her appearance. Very vain, on that note. Logical, raised to be stoic and stiff-backed, and can be, but tends to have an explosive temper when frustrated or otherwise irritated. Has the potential to lose her head in moments of extreme pressure, but usually is able to gather back up and continue on. Will discuss philosophical issues at length.
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LALONDE, ROXY |
✖ M01C12-124 ✖ Red Team ✖ lalonde.roxy@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth; human ✖ DIET: Omnivorous ✖ NOTABLE SKILL SET/S: Advanced knowledge of hacking and genetics equipment; skilled marksman, hand-to-hand combat specialist. Survivalist; spent sixteen years avoiding capture by drones.
✖ BACKGROUND: A child of the twenty-fifth century, Roxy Lalonde grew up in a post-apocalyptic flooded version of the Earth, ruled by an alien queen and populated by two humans, total. Through time-traveling chat clients, she made three other friends, but had no physical contact with anyone for the first sixteen years of her life, and was forced to survive the queen's drones on her own. She met her friends when they began to play an enormously complex immersive-simulation video game.
✖ CHARACTER ASSESSMENT: Fairly typical teenage girl at first sight. Casual, sarcastic, often silly. Immediate impression belies greater perceptiveness, intelligence, analytic ability. Selfless with regards to friends, but simultaneously desiring of their approval for such selflessness. Confident that she knows best; often right, often wrong. Alcoholic, one month sober, exception: Trickster-mode alcohol use. Difficulty with confronting interpersonal problems. Rebellious streak, confluence of survival of tyrannical regime and natural teenage tendencies. Idolizes mother.
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pa'Varuun, Faed |
✖ M01C12-222 ✖ Red ✖ pavaruun.faed@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Planet: Gadakis; Hive: Varuun; Species: Gadakai ✖ DIET: raw, rotten meat and vegetables (highly lactose intolerant) ✖ NOTABLE SKILL SET/S: Bounty hunter; search and procurement of things, people, or information. Engineering genius, can build/program and repair nearly anything he puts his mind to.
✖ BACKGROUND: As a child, due to his strong sense of honor and outcry against his militant government, he was sent away to be 'reformed' into a loyal member of society. The traumatizing experiences eroded away at his honor and convictions, but rather than becoming loyal he became incredibly self serving and eventually escaped captivity. He's eventually taken in by a bounty hunter and learns the tricks of the trade, cultivating his engineering and programming skills inherent to his breed. After setting out on his own, he took the moniker Virion and wore a modified set of space armor to hide his species. During a mission for a gadakai resistance group, one of his arms is maimed. In an effort to help him, one of the resistance scientists injects him with nanites that were designed to heal gadakai physiology, but instead of dying out after their job was completed, they became part of him and are constantly repairing him, including regrowing the smaller set of arms that males of his species are required to have removed. As far as he knows he can no longer die, and despises the entire idea of it.
✖ CHARACTER ASSESSMENT: Hot-headed, self-serving, and paranoid, for the most part Faed is only looking out for Faed. Yet it does not make him an unreliable ally, one does not build a reputation as a bounty hunter by screwing over employers. He's intelligent and cunning, quick witted and and an on the fly problem solver. Faed is more likely to stand by and watch his home planet burn than he is to step in and save it.
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 | PHILIPS, TREVOR | ✖ M01C12-909 ✖ Red ✖ philips.trevor@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth, Human ✖ DIET: Omnivore, as in literally anything. ✖ NOTABLE SKILL SET/S: Skilled pilot, weapons expert, hand-to-hand combat, high pain tolerance, extensive experience in robbery and other criminal enterprises
✖ BACKGROUND: Childhood mostly unaccounted for, records indicate several citations from Child Protective Services against his mother, time spent in several Youth Detention Centers, and a history of violent outbursts. Trained as a pilot in the Royal Canadian Air Force before being released from service on psychological grounds. First met associate Michael Townley in 1985, while operating a cargo service across the American-Canadian border. The two men and several interchanging crew members organized and committed a rash of armed robberies until a 2004 FIB operation that left Townley dead and associate Brad Snider captured. Trevor escaped and began at a later time to run a weapons smuggling and methamphetamine production/distribution operation in Blaine County, San Andreas. When he discovered Michael Townley to be alive and well, living under an alias in Los Santos, San Andreas, he surfaced to track down his old friend. He and Michael's protege, Franklin Clinton, began to assist on several "jobs," and are rumored to have worked with the FIB, though no evidence or files exist to corroborate this. Last known activity as accomplice in robbery of the Union Depository, reputed to have escaped with approximately 200 million dollars worth of gold.
✖ CHARACTER ASSESSMENT: Self-described as "bullying, reckless and totally selfish", Trevor Philips is an unrepentant criminal who views his hair-trigger temper and full-throttle lifestyle as strengths of character rather than faults. Unstable and prone to violence, with a tendency to exploit weakness or insecurity in others. He still displays a strangely unwavering loyalty to those he chooses to care about, and takes perceived betrayal or lies badly. Judgmental of those he believes to be "fake," believing his own admittance of drug and alcohol dependency, uninhibited sexuality, and refusal to participate in society's standards for dress and behavior somehow rid him of the hypocrisy of those who use material goods and appearance as status symbols. Deeply sensitive about Canadian heritage. Mother issues.
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STRIDER, DAVE |
✖ M01C12-080 ✖ Red Team ✖ strider.dave@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth; Human ✖ DIET: Omnivorous ✖ NOTABLE SKILL SET/S: Flashstep, Flight, Time Manipulation
✖ BACKGROUND: Dave spent his formative years in the care of an eccentric and elusive older brother, until he played Sburb with his friends. This video game wiped out their species and transported them to another dimension, with the task of creating a new universe. But they were doomed to fail from the start and had no choice but to scratch their session, which erased the game and partially reset their universe. Surprisingly, they survived this reboot and escaped into the void, where they now travel to an alternate universe incarnation of their game.
✖ CHARACTER ASSESSMENT: Sharp-tongued and irreverent, Dave strives for a veneer of cool. He liberally employs self-defined irony and always wears sunglasses, but is clever and talented in his fields of expertise. Though stubborn when it suits him, his self-control is excellent and he holds himself to high standards. And he's loyal, if with an insecure streak; most of his posturing is little more than that. He craves recognition and can be highly motivated with cause, but is just as likely to become aimless without one. Creative, if prone to rambling and bouts of rap.
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AVADONIA, ALLEN |
✖ M01C12-150 ✖ Team Red ✖ avadonia.allen@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Kingdom of Lucifenia, Bolganio | Human ✖ DIET: Omnivorous ✖ NOTABLE SKILL SET/S: Expert swordsman and rider. Basic first aid and logistics. Decent cook.
✖ BACKGROUND: Was involved in some shenanigans involving demons. Didn't look into it too closely. Would you want to get in the middle of, what, 3 catfights? Didn't think so. Whole family's kaput except the sister. Served some half-baked monarch in a palace with too many mirrors who wouldn't stop eating. Seriously, eating cake during a revolution, I thought that was a human myth.
✖ CHARACTER ASSESSMENT: Fair warning? Never, ever ask this kid to wish you luck. Nobody needs that. Bit gloomy and uptight, but not too bad in a team. Observant and reliable, if a bit hotheaded. It's nicer than saying mentally and emotionally unstable. Will stay loyal to the crew.
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STRIDER, DIRK |
✖ NHD-C12-STR-425
✖ Red Team
✖ strider.dirk@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth; Human
✖ DIET: Omnivorous.
✖ NOTABLE SKILL SET/S: Genius with advanced proficiency in engineering, robotics, programming, artificial intelligence and strategy. Combat ability consists of martial arts (specialty in use of swords), and the strategic use of puppets, as well as a skill called "flashstepping."
✖ BACKGROUND:
Dirk grew up in the 25th century, long after the human race had been eradicated by a powerful alien Empress who then flooded the Earth by melting the polar ice caps. One of the last two humans left, he raised himself completely alone under constant threat of being discovered by the Empress and her drones. His first contact with other humans was through online chat as a pre-teen, two of whom were four hundred years in the past. He finally met his friends in person at age 15 when they decided to play a very complicated game.
✖ CHARACTER ASSESSMENT:
Social isolation in early childhood has made Dirk eccentric, and that's putting it nicely. Has a damaged sense of self as well as a limited concept of boundaries due to the lack of any typical societal values and nurturing. Also has a ruthless streak, morals are malleable depending on the situation, but he is not without morals, empathy or compassion. In fact, his deep caring for those closest to him is sincere and he is loyal to a fault. But he is prone to self destructive behavior: lacking regard for typical limits and sustaining a warped perception of own purpose. Though social skills are underdeveloped, he has a sharp wit, a wicked sense of humor and makes a point to come off as aloof. Often honest but can be withholding and manipulative as well as controlling, but not absolutely so. Also suffers from insecurity and self-loathing after recent social exposure. Interests include: puppets, horses, swords, sick rhymes, irony, philosophy, history, pop culture and death matches with robots.
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ALPHA |
✖ M01C12-113 ✖ Red ✖ alpha@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth; Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Architecture, Arcobatics, Basic medical procedures and first aid, Battlefield Tactics, Botany, Brain surgey, Chemical expertise, Climbing, Environmental system design, Exceptional muscle memory, Explosives, FBI investigation, Hacking, Hand to hand combat, Inflitration, Knot tying, Marksmenship, Neuroscience, Rapid absorption and retention of information, Sailing, Technological expertise, Weapons/firearms expertise.
✖ BACKGROUND: Contracted with to Rossum Corporation, Karl William Kraft surrendered his body to the Dollhouse protect and was cleared of his personality, becoming the Active, Alpha. Before reaching the end of his five year term of service, Alpha experienced a composite event, having the 48 of his past engagement personalities imprinted onto his mind. After a quick but brutal massacre of several Dollhouse associates and Actives, Alpha destroyed the wedge holding the personality and memories of Karl William Kraft and escaped. After a year's intermission, and a long sequence of choreographed events and technological attacks upon the Dollhouse and its staff, Alpha returned to kidnap the Active 'Echo', forcing a composite event upon her as well (38 imprints). Echo escaped with minor physical damages. Alpha returned later to attempt manipulation of Echo, imprinted himself with the handler Paul Ballard, and vanished again. During and after Rossom Co.'s remote wipe attack on the general populace, Alpha assisted the remaining staff of the rebelled L.A. Dollhouse, Echo and Paul Ballard in securing Safe Haven for those that avoided the wipe.
✖ CHARACTER ASSESSMENT: Highly unstable, displays erratic and dangerous behavior, easily lethal if tenuous control over more violent personalities is shaken. Considers himself a 'lapsed' psychotic, yet events of high stress and intense violence tend to cater towards bringing the more hostile imprints closer to influence. Despite instability and risk in recruiting him, Alpha is, for all intents and purposes, a genius. The congress of minds he holds allows for a quicker, more efficient process of invention and tactical thought. Of the 49 imprints that had been residing within him prior to his recruitment, Medical has seen fit to reduce them to 25. We believe this should not hamper his ability for quick and efficient work. Paranoia and suspicion are high in multiple imprints remaining, however, loyalty can be gained if sympathy or empathy can be evoked. Trust with caution, a spoken lie will seem identical to a spoken truth.
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KAMUI |
✖ M01C12-099 ✖ RED ✖ kamui@cdc.org
✖ PLACE OF ORIGIN & SPECIES: EARTH: Tokyo, Japan, 1999. Human. ✖ DIET: Omnivore. ✖ NOTABLE SKILL SET/S: "Kamui" seems to be a title as well as a name. Physical powers include: able to move into and destroy barriers, or kekkai; highly capable of destroying illusions; capable of deflecting / rerouting magical attacks; telekinetic; able to store and release vast amounts of energy in a short period of time and to great destructive damage; superhuman reflexes; fast regeneration; proficient with a sword. Psychological / cognitive abilities include: walking through dream spaces, a sensitivity to the supernatural, and the ability to grant wishes (?).
✖ BACKGROUND: Formerly known as Monou Fuuma, son of Kyougo Monou (deceased) and Saya Monou (deceased), related to Kotori Monou (deceased). Relations to one Nataku/Kazuki unknown (deceased). At the time of recruitment, Monou Fuuma has been introducing himself as 'Kamui' and leads a group of seven, superpowered individuals (the Dragons of Earth, or Seven Angels), whose mission is to wipe out humanity for the Earth to have its rebirth; in the meantime, 'Kamui' has been granting wishes to those unfortunate enough to encounter him.
✖ CHARACTER ASSESSMENT: Approach with caution and be precise when offering assignments as this recruit seems to have the ability to discern someone's desires and needs and interpreting their wishes in a manner that fits with the recruiter's desires and needs, and not of the company as a whole. An unchallenged antagonist in his home planet, 'Kamui' is arrogant, secretive, and violently expressive. However, he seems to possess characteristics of his former self, as he is capable of being genial to others, and even possesses the same kind of cheer and seriousness, the polite mannerisms and niceties that Fuuma was said to have.
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Scavenger no.1017117 |
✖ M01C12-711 ✖ Red ✖ scavenger.1017117@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Observable Universe | "Scavenger" ✖ DIET: Heavy elements, EMR ✖ NOTABLE SKILL SET/S: Energy Diffusion, Empathetic Telepathy
✖ BACKGROUND: Former test subject of the Kyleon Scavenger Research & Observations Division. Prior to this it functioned as an observational unit and had done so since its creation. It was one of the few Scavengers to experience direct communication with the Kyleons prior to their extinction.
✖ CHARACTER ASSESSMENT: Do not feed. Do not attempt direct communication. Do not approach cranial region. Mild biohazard warning in effect: it is advised for recruits to avoid physical contact with the Scavenger.
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