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July |
✖ M01C12-043 ✖ Orange Team ✖ july@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth, Human (Doll) ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Espionage, intelligence gathering, perfect memory, cooking, tea making
✖ BACKGROUND: A Doll and member of MI6, he has gone to Japan in order to learn of the happenings there. As a useful member of a Contractor team, he has aided his teammates in taking in powerful enemies and keeping them alive in dangerous situations. Because he looks like only a small boy, he easily goes unnoticed by the many.
✖ CHARACTER ASSESSMENT: Quiet, calm, collected. Impossible to startle or to awaken a negative reaction, he will keep his cool no matter how intense a situation becomes. He tends to focus on the logic of a situation with the mind of one devoid of emotion. However, it seems he has grown an ability to attach himself to “comrades.”
✖ ( VIEW FULL PROFILE ) |
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SHEPARD, LYDIA |
✖ NHD-C12-SHD-011 ✖ Green ✖ shepard.lydia@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth; Human ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Highly trained marine officer, specializing in small fireteam operations and survival scenarios. Extensive experience in tactical combat strategy, zero-g maneuvers, front line medical assistance. Fitted with regulation occular synpatic processors for improved firearm accuracy in addition to extensive third party cybernetic implants.
✖ BACKGROUND: Born on Earth, 2154 CE. Family records unavailable. Shepard enlisted in the Systems Alliance Military at the age of 18 and rapidly rose through the ranks until obtaining her N7 status. Due to decoration for valor at Akuze and repeated success in the field, Shepard was eventually recognized as the first human Spectre and given command of the SVV Normandy. Tasked to apprehend a rogue Spectre, Saren Arterius, Shepard succeeded in both stopping him and putting down his assault on the Citadel. While maintaining duties on the outer rim, the Normandy was attacked by an unknown vessel. Shepard reported KIA, though resurfaced two years later working for humanity's leading extremist group, Cerberus, claiming to be trying to stop a 'Reaper' invasion. After spearheading the destruction of the Bahak system, claiming the lives of over 300,000, Shepard was taken into Alliance custody on Earth where she remained detained until the Reaper invasion six months later at which point she resumed active duty in the Systems Alliance Marines and led the effort to take back Earth.
✖ CHARACTER ASSESSMENT: Goal-oriented, driven and an exemplary leader in the field, Commander Shepard is the definition of the career marine. Though there have been reports of her being short tempered and overly antagonistic from members of local mercenary organizations, she otherwise presents as being cool and decisive under pressure. As a result, her brusque demeanor and habitual self-sacrificing tendencies is typically excused due to her exemplary service record.
✖ ( VIEW FULL PROFILE ) |
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FA TOREN, SANDRILENE |
✖ M01C12-356 ✖ Orange Team ✖ fatoren.sandrilene@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Summersea, Emelan. Human. ✖ DIET: Omnivorous. ✖ NOTABLE SKILL SET/S: Ambient thread mage; besides the ability to manipulate and enchant any sort of cloth, thread, or clothing, Sandrilene is capable of weaving pure magic and other odd materials, and can manipulate to any extent anything she can weave - such as straw or magic. Can erect magical and mental barriers; can attach threads of magic to people to find them at a moment's notice; can see magic. Also skilled in a wide range of non-magical threadwork. Knows a variety of tongues from her world, skilled on horseback.
✖ BACKGROUND: A high-ranking noblewoman from Emelan, Sandrilene spent her childhood travelling the world with her parents until they perished in a plague. She remained trapped in the city they died in for some time until she was found by magical means courtesy Niko Goldeye, who took her back to Emelan and her Great-Uncle, Duke Vedris. From there Sandry was taken to the Winding Circle Temple, where she was trained in her ambient thread magic. She became an accredited mage at twelve, which is uncommonly young, and left to live at the citadel with her uncle by the time she was fourteen. She has since begun training a student of her own, while assisting her uncle in running his household.
✖ CHARACTER ASSESSMENT: Stubborn and well-bred, Sandrilene tends to speak her mind. She's determined and bold, and can be reckless, but also is known for her kindness and generosity. A clever stitchwitch. Can be incredibly bossy and has been known to try to rearrange people's lives for them at the drop of a pin.
✖ ( VIEW FULL PROFILE ) |
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 | JONES, ALFRED F. | ✖ M01C12-050 ✖ BLUE TEAM ✖ america@cdc.org
✖ PLACE OF ORIGIN & SPECIES: The United States of America | Nation. ✖ DIET: Omnivorous, primarily made out of hamburgers and cola. ✖ NOTABLE SKILL SET/S: Leadership skills and taking charge of a situation (though, not so much the responsibility.) Public speaking. Tech and computer savvy; able to hack simple codes. Creative personality with new ideas, though they're not precisely good ones. Super strength; able to lift heavy objects, a small vehicle being his limit. Weapon and gun savvy. Has a knack for inventing and creating things. Some hella cool ninja moves.
✖ BACKGROUND: He started off as a young, lost colony and was discovered by Britain and France, who squabbled over who he belonged to. He was eventually taken under wing by Britain and followed his rules. Sound familiar yet? It only gets better from here. After discovering that Britain's laws were too strict for somebody as cool as him, he decided in his early teen years to break away from him in a war known as the Revolutionary War. America grew up very quickly and was able to become his own independent country. If you paid attention in your history lesson, you know what happens next. America went through a re-birthing process in 1776, and after some exceedingly tiresome decades— participating in political manners, numerous wars, scientific inventions and regaining a vast and huge population, he strengthened himself to the strong nation he is today. There's still a lot for him to do, however. He's still very young in comparison to the rest. In 2014, he has hardly aged, still only a human teenager of 19 years old.
✖ CHARACTER ASSESSMENT: You can hear America before you see him, usually. Very boisterous and loud with an irritating and youthful laugh, America typically rushes into everything without thought. He's very arrogant and self-centered who only does things to reflect attention and glory upon himself in most cases. He really does not care to hear about anybody else's opinions on any matter and insists that he is right about everything. He's curious and nosy and enjoys poking his head into everybody's business even if he has no idea what is going on (which is a reoccurring event.) He's hardly got any manners, and thinks he's a pretty great guy and everyone should agree on that statement. His ideas are generally stupid, but every once in awhile he will show a flicker of brilliance. America can be a very devoted, friendly and a loyal companion as long as you agree with his ideas and volunteer to "back him up" in any situation. He wishes to save people and be the signature hero. After all, he is very brave. America enjoys science, video games, things that explode, hamburgers and fast food, computers, comics, bright cakes, whales & marine life, space & aliens (after all, he's been to the moon), patriotism and the "f" word. Some things he doesn't like are marmite, measuring scales, ghosts, and putting the letter "u" in words that, to him, don't need it.
✖ ( VIEW FULL PROFILE ) |
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 | Kirihara, Misaki | ✖ M01C12-677 ✖ Orange ✖ kirihara.misaki@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Tokyo, Japan; human ✖ DIET: Omnivore, will eat anything (including things most others won't) ✖ NOTABLE SKILL SET/S: Efficent with various fire arms. Expert shot. Capable of hand to hand combat and self-defence. Leadership history in team capacity.
✖ BACKGROUND: Misaki knew she was going to be a police officer even as a child. Eventually became the head of the Tokyo Metro Police Department's Public Service Bureau Foreign Affair Division, Section 4, which covertly dealt with contractor-related crimes and terrorism. She never lost sight of the fact that even though contractors were changed they were still human and deserving of life the same as all others. ✖ CHARACTER ASSESSMENT: Possesses a strong sense of justice and sharp inuition. Is very strong willed and controling. Rather over protective especially of those who are unable to defend themselves. Logical. Stoic, rarely displaying emotions. Extremely professional and able to keep her head in the worst of situations. Tends to eat or overeat when thinking, worried, bored... Also dislikes smokers.
✖ ( VIEW FULL PROFILE ) |
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GREED |
✖ CDC ID Code: M01C12-129 ✖ Colour Team: GREEN ✖ greed@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Amestris/Homunculus ✖ DIET: Omnivore. ✖ NOTABLE SKILL SET/S: Ability to manipulate the carbon in his body to make his skin as hard as diamond and incredibly difficult to damage by any normal means ("The Ultimate Shield"). Enhanced strength and speed. Regenerative powers gained through use his Philosopher's Stone. Muscle memory extends to some instinctive knowledge of Xingese martial arts, however this ability is weakened due to the disappearance of Ling Yao's consciousness from their shared body.
✖ BACKGROUND: A homunculus born as the physical embodiment of the "Greed" his creator, known as Father, cast aside. Greed is one of only two human-born homunculi, despite having existed as a full homunculus prior to his original "death" at the hands of Father. The current Greed took control of the body of Ling Yao, and has recently (in the past six to eight months) regained his previous memories. This caused him to defect from the other homunculi and Father for a second time, after which he created his own group consisting of Edward Elric, and two chimeras known as Darius and Heinkel. The four of them have been travelling around Amestris in secret, waiting and preparing for something known as 'the Promised Day'. Most recently, Greed broke away from his team and took on (unsuccessfully) his fellow homunculus Wrath in combat out of an avaricious desire to take his life, before fighting and single handedly annihilating a group of invading soldiers in Central City alongside Ling to help him fulfil a debt to Captain Buccaneer of the Brigg's Soldiers.
✖ CHARACTER ASSESSMENT: As the name suggests, Greed displays frequent bouts of avarice - from desiring material possessions to other concepts such as the death of an enemy. Well spoken, sharp tongued, and with a surprisingly strict moral code, Greed is fairly affable, if a little cocky at times. For the most part though, he's easy enough to get along with if you don't get in his way, or purposely antagonise him. That being said, he is incredibly selfish; violently protective of things or people he classes as his 'possessions', and has a serious problem with authority and following orders. Very likely to become abrasive, or ignore orders completely if he isn't allowed to run his own show.
✖ ( VIEW FULL PROFILE ) |
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pa'Varuun, Faed |
✖ M01C12-222 ✖ Red ✖ pavaruun.faed@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Planet: Gadakis; Hive: Varuun; Species: Gadakai ✖ DIET: raw, rotten meat and vegetables (highly lactose intolerant) ✖ NOTABLE SKILL SET/S: Bounty hunter; search and procurement of things, people, or information. Engineering genius, can build/program and repair nearly anything he puts his mind to.
✖ BACKGROUND: As a child, due to his strong sense of honor and outcry against his militant government, he was sent away to be 'reformed' into a loyal member of society. The traumatizing experiences eroded away at his honor and convictions, but rather than becoming loyal he became incredibly self serving and eventually escaped captivity. He's eventually taken in by a bounty hunter and learns the tricks of the trade, cultivating his engineering and programming skills inherent to his breed. After setting out on his own, he took the moniker Virion and wore a modified set of space armor to hide his species. During a mission for a gadakai resistance group, one of his arms is maimed. In an effort to help him, one of the resistance scientists injects him with nanites that were designed to heal gadakai physiology, but instead of dying out after their job was completed, they became part of him and are constantly repairing him, including regrowing the smaller set of arms that males of his species are required to have removed. As far as he knows he can no longer die, and despises the entire idea of it.
✖ CHARACTER ASSESSMENT: Hot-headed, self-serving, and paranoid, for the most part Faed is only looking out for Faed. Yet it does not make him an unreliable ally, one does not build a reputation as a bounty hunter by screwing over employers. He's intelligent and cunning, quick witted and and an on the fly problem solver. Faed is more likely to stand by and watch his home planet burn than he is to step in and save it.
✖ ( VIEW FULL PROFILE ) |
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LALONDE, ROXY |
✖ M01C12-124 ✖ Red Team ✖ lalonde.roxy@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth; human ✖ DIET: Omnivorous ✖ NOTABLE SKILL SET/S: Advanced knowledge of hacking and genetics equipment; skilled marksman, hand-to-hand combat specialist. Survivalist; spent sixteen years avoiding capture by drones.
✖ BACKGROUND: A child of the twenty-fifth century, Roxy Lalonde grew up in a post-apocalyptic flooded version of the Earth, ruled by an alien queen and populated by two humans, total. Through time-traveling chat clients, she made three other friends, but had no physical contact with anyone for the first sixteen years of her life, and was forced to survive the queen's drones on her own. She met her friends when they began to play an enormously complex immersive-simulation video game.
✖ CHARACTER ASSESSMENT: Fairly typical teenage girl at first sight. Casual, sarcastic, often silly. Immediate impression belies greater perceptiveness, intelligence, analytic ability. Selfless with regards to friends, but simultaneously desiring of their approval for such selflessness. Confident that she knows best; often right, often wrong. Alcoholic, one month sober, exception: Trickster-mode alcohol use. Difficulty with confronting interpersonal problems. Rebellious streak, confluence of survival of tyrannical regime and natural teenage tendencies. Idolizes mother.
✖ ( VIEW FULL PROFILE ) |
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OPTIMUS PRIME |
✖ M01C12-911 ✖ Blue Team ✖ optimus.prime@cdc.org ✖ PLACE OF ORIGIN & SPECIES: Cybertron (Cybertronian) ✖ DIET: Energon (Energy based) ✖ NOTABLE SKILL SET/S: Leadership, diplomacy, tactical expertise, weapons expert, extensive combat training, acrobatics, jumping really high, stunt driving, encryption writing, encryption breaking, library tech, mathematics, language translation, 4 million years of practical war time experience, mystical robot wisdom, and turning into large land vehicles.
✖ BACKGROUND: Formerly known as Orion Pax, Optimus Prime began as an data clerk in Cybertron's greatest historical archive. He went on to become a key figure in a growing social uprising against the planet's "functionalist regime", a movement dedicated to abolishing Cybetron's system of caste-based oppression. The most major spearhead of the revolution besides his partner, Megatron, an idealogical conflict between the two of them became the catalyst to a large-scale civil war that has been going for at least 4 million years. Optimus Prime is the current leader of the Autobot movement, the side that desired to negotiate peaceful solutions with the Cybertronian government instead of forcefully taking control. The war has resulted in the near extinction of the Cybertronian species, and the destruction of their home world.
✖ CHARACTER ASSESSMENT: Reserved, level headed, and with strong leadership capabilities; Optimus Prime has endured intense military combat for millions of years with little psychological damage. Possesses a quiet, thoughtful disposition and a high intelligence. Mind is allegedly augmented by a mystical database of ancestral wisdom called the Matrix of Leadership, which appears to enhance many traits he possessed before psychological merging. Fosters a deep respect for all sentient life, and abides by values of freedom, kindness, and honour. Has little to no interest in engaging in recreation, though peacefully allows others to do so in appropriate contexts. Doesn't understand jokes.
✖ ( VIEW FULL PROFILE ) |
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BELLE |
✖ M01C12-972 ✖ Blue ✖ belle@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Enchanted Forest, human ✖ DIET: Omnivore. Particular preference for pancakes, hamburgers, and tea, iced or hot. ✖ NOTABLE SKILL SET/S: Strategizing, linguistics.
✖ BACKGROUND: Royalty at most, nobility at least, Belle grew up privileged in the Enchanted Forest, and dealt herself away to Rumplestiltskin in exchange the assurance of her kingdom's safety. They fell in love, but he cast her out in favor of his power. Having always wanted to see the world, Belle took the time to explore before winding up kidnapped by the Evil Queen, Regina. Fast-forward nearly thirty years later, Belle is kept without memories in a psychiatric ward in Storybrooke, a victim of the curse which swept the Enchanted Forest. She managed to escape, and, after the curse broke, worked as a librarian in the town.
✖ CHARACTER ASSESSMENT: Excellent language skills. High capacity for knowledge; extremely intelligent. Overtly curious. Trusts people to and beyond a fault. Sees the best in everything. Hopeful. Sentimental. Stands her ground. Values bravery and sacrifice. Rebellious. Logical; natural survival instincts.
✖ ( VIEW FULL PROFILE ) |
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Ukitake, Juushirou |
✖ M01C12-199 ✖ Blue ✖ ukitake.juushirou@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Seireitei, Soul Society; Shinigami ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: Captain-level Shinigami combat skills, extremely high leadership qualities, very high charisma
✖ BACKGROUND: Born in Soul Society centuries ago, Juushirou was one of the first Captains of the Gotei 13 to have graduated from the Spiritual Arts Academy and has led the Thirteenth Division with a fatherly hand. He contracted a terrible disease in his youth that still plagues him to this day, but it hasn't stopped him from enduring and living his life to the fullest. Juushirou is known far and wide throughout Seireitei as a kind, gentle man, and has achieved great popularity among the Shinigami for it.
✖ CHARACTER ASSESSMENT: Soft-spoken and polite to an extreme, Juushirou strives to be a good and righteous person to everyone he meets, friend or foe. His moral compass is unerringly straight, and he places much more stock in doing what is right over what may be expected of him. Extremely observant, he won't hesitate to step in and offer any assistance he can provide if he notices someone in need. Juushirou considers open conflict to be a last resort, and even then, he will strike to subdue rather than to kill if at all possible. Can be short-tempered if confronted with what he considers a brazen disregard for righteousness.
✖ ( VIEW FULL PROFILE ) |
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Kurosaki, Masaki |
✖ M01C12-015 ✖ Green Team ✖ kurosaki.masaki@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Earth, Human (Quincy) ✖ DIET: Omnivore ✖ NOTABLE SKILL SET/S: archery, tactics, soul particle manipulation
✖ BACKGROUND: The last known successor of the "Echt" Kurosaki line. Currently residing with the Ishida family. Engaged to be married to Ryuuken Ishida at the end of her senior year of high school. Hollowfication via the genetically enhanced Hollow codenamed "White" paused indefinitely courtesy of the CDC's medical augmentation.
✖ CHARACTER ASSESSMENT: Headstrong and confident, yet idealistic nearly to the point of naivete. A born natural in her abilities, but seemingly reluctant to make use of them. Possesses tendencies towards deflection and disarmament. Occasionally wildly inappropriate.
✖ ( VIEW FULL PROFILE ) |
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MCNEILL, NATHAN |
✖ M01C12-031. ✖ Green Team. ✖ mcneill.nathan@cdc.org
✖ PLACE OF ORIGIN & SPECIES: Titan Station (The Sprawl), Titan, Saturn. Human. ✖ DIET: Omnivorous. ✖ NOTABLE SKILL SET/S: Experienced leader, empathetic, encouraging, protective, high accuracy rating, self-motivated, highly tuned with electronics/technology, experienced hacker, extensive military experience, charming and approachable.
✖ BACKGROUND: Born and raised on the Titan Station, Nathan McNeill quickly developed a progressive, extroverted personality, pushing him towards his career in the military. A ballistics expert, Nathan served several years during the Resource Wars before taking a job as a Planetside Security (or P-SEC) detective in his mid thirties. Regarded as a strong leader and strategist, Nathan garnered respect from most of his peers. Once the Necromorph infestation his the colony of Aegis VII, Nathan took initiative in guiding survivors to viable escape paths. Eventually, his bravery and tenacity paid off, but not without a price. Out of the hundreds of people stationed on both Aegis VII and the Ishimura, only three escaped with their lives: Nathan, his friend Gabriel Weller and surveyor Lexine Murdoch. The death toll weighs heavily on Nathan's conscience, inevitably leading him to a deep depression.
✖ CHARACTER ASSESSMENT: Once lively and extroverted, Nathan's stint on Aegis VII and the Ishimura has pitted him against himself. Though generally still approachable and friendly, there's a lack of energy or eagerness from his end. His mind is wracked with the Marker's poison, leading to anxiety and hallucinations, while the fighting against the Necromorphs has left him with PTSD. He can be jumpy, suspicious and paranoid, but generally Nathan will curb those feelings as best he can for the sake of those around him. The CDC has been kind enough to supply him with anti-psychotic drugs to help with the transition back into active duty.
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Wilhelm |
✖ M01C12-110 ✖ Blue ✖ wilhelm@cdc.org
✖ PLACE OF ORIGIN & SPECIES: i2 domain, ??? ✖ DIET: ∅, omnivorous ✖ NOTABLE SKILL SET/S: Leadership, business, delegation, planning, theorizing.
✖ BACKGROUND: CEO of Vector Industries, the largest business conglomerate; has also served as the Executive Committee Director of the Galaxy Federation. Not much is known about him personally, as he is a rather mysterious figure opting to have his subordinates act in his stead.
✖ CHARACTER ASSESSMENT: A rather enigmatic figure who is more content to postulate rather than fight. Still he is no stranger to "negotiations" whether they be just business or more physical. A lover of the arts and logic, listening to Wagner and playing chess are among his favorite past times. He seems to posses knowledge of times long past, and of certain future events. ✖ ( VIEW FULL PROFILE ) |
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